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Introduction. The philosophy of the game.

  • 1. Accounts

    The owner `s account is the owner` s e-mail address associated with the account. An account can never be played by more than `one person, the only exception is when" sitting "account. Exchange account within a `universe must be done in cooperation with the media. An account owner can change only every 15 days. The new owner must change the email address associated with `the account that he` d just get in the next 12 hours after the operation.

  • 2. Pushing

    It is not allowed for any account to obtain unfair profit out of a lower ranked account in a matter of resources. This includes but is not limited to:
    - Resources sent from a lower ranked account to a higher ranked one with nothing tangible in return.
    - A player crashing his fleet into a higher ranked one for the higher ranked one to keep the Debris Field, and thus profiting from it.
    - Loans that are not returned within 48 hours.
    - Trades in which the higher ranked player does not return the resources within 48 hours.
    - Players answering to a higher ranked player extortion by paying resources.
    - Trades that mean an unfair profit to the higher ranked player by falling outside the following range of ratios:

    3:2:1 Where each unit of deuterium is worth 2 units of crystal or 3 units of metal.
    2:1:1 Where each unit of deuterium is worth 1 unit of crystal or 2 units of metal.

  • 3. Bashing

    It is not allowed to attack any given planet or moon owned by a player over 6 times in a single 24 hours period. Bashing is only allowed when your Alliance is at war with another Alliance. The war must be announced in the alliance diplomacy and both leaders must agree to the terms. The bashing rule only applies for active users and excludes misile attacks and espionage missions.

  • 4. Bugusing

    Using a bug for anyones profit intentionally or not reporting a bug intentionally is strictly forbidden.

  • 5. Forbidden content

    Implying that you are going to locate and harm another player, is forbidden.
    Also spam, mass sending messages, and advertisements of foreign games/products arent allowed.

  • 6. Wars

    After the Leaders of the alliances both agree to the war, it is officially on. And will continue until one of the alliances cancels it. To officially cancel the war they need to cancel the war pact from in-game. While the war is on, the bashing rule between the alliances involved does not count. Meaning any members belonging to the alliances in said war can be attack an infinite amount of times with out punishment. If either alliance gives up and cancels the war, the bashing rule will take effect again, and any members breaking it after the war has ended with be punished with a 1 day ban, More if the degree of attack is extremely high.
    If the opposing alliance has a fleet in flight. And the war is canceled before they arrive. They will NOT be punished for that attack. But any fleet sent after the war cancellation will count toward the bashing rule.

    For New Wars one of the leaders need to create a new thread in the war/diplomacy section. There they can set any specific rules or terms, they want for the war. Any rules set in place, and are agreed to by the opposing alliance must be fallowed, and must not contradict any rules set here.